So, we’ve put out a stable release for 1.10.2 (about time, right?) But before I give you the link, I’d like to update you on some changes to our Jenkins server, in response to the earlier poll which stated that you want us to keep 1.7 builds in maintenance mode while moving to 1.10.2.. So… Read More

So I finally got around to kicking the build server, and uploaded a bunch of builds to CurseForge. I know we haven’t had any releases in a while, so now’s a better time than ever.   As always, report all bugs on the bug tracker.   1.7.10: 1.7.10 Build 1341 Server 1.7.10 Build 1341 Client… Read More

Alright, I know it’s been a while, you haven’t heard anything from us in the meantime, but I have a question to ask. We’re planning to start pushing out a proper 1.10.2 release soon, but before that, I’d like to conduct a quick survey. How should we support 1.10.2? Loading poll… I will close this… Read More

We finally managed to get the /vanish command back for you! This command lets your own player disappear from all others view which can be useful for quite a lot of things (including trolling). The current implementation basically fakes the player’s death to all other players, making him not appear for them any more. However… Read More

With the new 1.4.2 versions, the FE client now also loads the Mixin library which allows us to easily include patches to Minecraft code. The first thing we are using that for is the newly added, long missed and highly requested /reach command, which allows you to change the reach distance you can place and… Read More

ForgeEssentials 1.4.1 for Minecraft 1.7.10 has been release just now! Changelog: New, more robust permission API which fixes a lot of problems with non-FE commands Fixed spamming of “Command X already registerd” warnings /help now hides WorldEdit commands by default (changeable in config) Fixed /help crashing with broken commands (blame stupid modders for that) Finally… Read More

In the builds #812 – #828 on 1.7.10 or a build lower than #16 on 1.8, the permissions will not work correctly and players could basically use any command they want. If you are any of these builds, you should update directly.… Read More

Ok so we had some problems with the ForgeEssentials client handshake for quite a while now. Most of the times it would not do the handshake correctly, resulting in pretty much no working FE client features at all. The problem was that the client often sent the handshake too early, making the server somehow not… Read More